Games w/ chip TI
Amaze-A-Tron is an electronic board game with eight variations that revolve around a hidden computer-generated maze. The board consists of a five-by-five grid of squares numbered 1 to 25.
At the beginning of the "Opposite Start" game variation, the computer selects a starting square (identified by number) for each player. The players then race to see who can get through the maze first and reach the opponent's starting square, through trial and error. The players alternate taking turns moving through the maze. A player can move through any number of squares until the player runs into a wall, at which point the other player gets to take a turn.
There are two solitaire maze games and six two-player games. In the "Blind Alley" variations, the maze includes dead-ends that force a player to backtrack to get back on the correct path. In the "Back to Start" variations, when a player runs into a wall the player's pawn is returned to the starting square, adding a memory element to the game. In the standard "Maze" game, both players start on the same square and are racing to reach the same destination square.
The plastic game board features a two-digit LED readout, red and green LED's (which correspond to the color of the opposing playing pieces), and a storage compartment for the four playing pieces (plastic pawns and start/finish space markers). A 9-volt battery or AC adapter is required.
MB Electronics in the 1979 develops and markets the futuristic version of the classic board game Battaglia Navale, with the use of Texas Instruments chips (TMS1000=MP3208 and SN76477), the miracle of electronics once again keeps its promises, colored buttons, electronic sounds and lights, are the strength of Sink the Fleet - this is the title of the game chosen by MB -. On the packaging the term computer is mentioned several times, powerful microcomputer, which was a jaw-dropping thing for the children of that time.
Instructions:
The With the game off, set the LOAD / GO selector to LOAD and then turn the machine on with the ON / OFF selector. For each of the two players, position the yellow and blue cursors respectively on CM (Clear Memory) and on CLE (CLear Entry) and press them; by doing so you erase the memory. Now you can start programming the positions of the fleets, entering all the positions occupied by all the ships; for example if you have the aircraft carrier positioned horizontally from A1 to A5, you must enter the five positions A1, A2, A3, A4, A5: position the blue cursor on the letter A and press it, then position the yellow cursor on number 1 and press it , finally press the red FIRE button; then move the yellow cursor to number 2 and press FIRE, then to number 3 and press FIRE, number 4 + FIRE, number 5 + FIRE; so you have memorized the position of the aircraft carrier.
Model: Tabletop Defender Strikes
Battery: 6 x type c alkaline
AC adapter:
Year: 1983
Chip: MP6361
Info:This is a rare game that I have searched for a lot. Texas instruments CPU, color VFD display, really interesting, too bad it was broken ... Inside the pcb has a code HP-839B, the broken circuit is the usual switching that generates the various voltages for operation. The two transistors were broken the 2sc1815 case TO92 and the gray transistor without writing, replaced with a BD135 case TO126. Satisfied ...